Vicente Guallart

Media, Mountains and Architecture

Media, mountains and architecture are interfaces of three inhabitable natural realms : the digital, the natural, and the artificial. Three manifestations that call for a new organization of the way they interact : the physical world is transformed by the emergence of the digital world ; the constructed environment is transformed by what used previously to be called "natural" ; the digital develops its own internal laws and builds its own operative world. All three phenomena vibrate simultaneously when faced with any kind of human action. My projects explore people's capacity to construct an inhabitable environment by assuming this new threeway interaction. Starting from the hypothesis that the end purpose of architecture is not (solely) to build but also to define environments where human life can be organized, I work as much through action as through omission ; with stones as well as with glass and "bits" ; in urban and rural territories ; and in the physical and virtual worlds. As a traditionally constructed interface, architecture must thus redefine its aims in the face of the emergence of the digital world, which encompasses and transforms everything, and through which people become immersed in a new reality. This situation might in addition give rise to an historical gap between a dazzling, luminous, thrilling and creative world on the one hand, and a deteriorated, dark and decadent physical world on the other. But these two worlds form just one and must be constructed at one and the same time. This situation produces a new operative system in which the architect must be able to take part, by making the most of all the physical and digital means within his reach. The architect must consequently assume the fact of experiencing, today, a moment when new paradigms are being invented, a moment when we are defining new human activities, and changing existing situations, which require new constructed references. It is moment of linguistic fervour, of inventing and experimenting with new materials, of developing new constructive processes, incorporating natural and artificial forms of energy, defining viable growth, recycling and re-informing cities, a moment of getting acquainted with new relationships in the physical world through an experimental passage in the virtual world. It is thus important to think about this new hybrid condition of the world that is peculiar to our day and age. The natural, the artificial, and the digital. By way of media, mountains, and architecture.

 

Vicente Guallart

 

Montañas, la ville aux mille géographies
exposition, Madrid, Espagne, 1998

Mountains are concentrations of natural or artificial energy which make them inhabitable. They are craggy folds of the ground, within or outside the city. They are accumulations of organic and economic matter. Mountains come into being like products of an accumulative act at a given moment in history. The organic mountain rises up out of a natural cycle, by way of a folding of sedimentary strata, by the upthrust of inner forces, or through an eruption of magma. The artificial mountain rises up from the momentary accumulation of man's activities — intellectual, economic, religious... Momentarily, the mountain takes shape as the product of its origins and interaction with its environment. A mountain has neither beginning nor end. We only ever observe just one moment of its history. A mountain is the x-ray of a place. Its cross-section helps us to get to know about its past, and its immediate or distant environment helps to predict its future.

 

Maison à Lliria
Valencia, Espagne, 1994-96







The client : I'd like a big house. As a child, I lived in a conventional house, with an L-shaped living room and a small bedroom where you could hear the TV all the time. Today I'd like to have a big, very lofty space, with lots of light and not much furniture. The bedroom will be upstairs with a view of the mountains.

The architect : That's a good idea.

The client : I'd like to have a garden, too, with trees and flowers, a tennis court and a pool, but I don't want to have to tend to an orchard like my father did.

The architect : We'll make it completely artificial. Plastic lawn, metal trees, false mountains made with the ground we dig up, flowers with coloured lights... It won't be a "consolatory" project.

The client : But I've only got a small budget.

The architect : Getting the best quality possible at minimal cost is a good enough challenge. We'll construct a noble building with simple materials.

The client : How are we going to do that?

The architect : The house will be hard and comfortable; abstract and natural at one and the same time.

 

 

Autour de la muraille arabe de Valencia
Valencia, Espagne, 1998-99



The object of this urban project is Valencia's very dense historical fabric, which Guallart had already experimented with as part of his proposal for Europan II in 1991. Here again, what is involved is thinking in terms of new procedures and new strategies for working in old environments. The project includes a programme entailing the ruins of the old Arab wall and its immediate area, a student accommodation scheme, and a day nursery. Vicente Guallart has focused here on the idea that the city must offer to whose wishing to read signs in order to understand and get to know the history unfolding within it. As a museum of itself, the city is thus made full use of, in this project, as an educational and didactic medium. With the help of multimedia technologies, Vicente Guallart is here making Victor Hugo's dream come true — getting stones to talk.

 

Vicente Guallart (1963)

1992 — Création de l'Agence à Barcelone

Principaux projets et réalisations

2000 — "Mur arabe du centre historique de Valence" aménagement urbain, logements, crèche (en cours)
1999 — Co-fondateur du Festival for Advanced Architecture "Metapolis"
1998 — "Scape House/36 modèles pour une maison" (projet) ; "The digital's man house commissariat de l'exposition, Fondation des architectes, Madrid ; "Webhotel" (projet) ; "La ville aux 1000 géographies" / "Montañas"
1997 — "House of 7 summits" ; "Around Barcelona" CD Rom
1996/95 — "Loft Metapolitano" Lliria, Valencia (réalisé)
1994 — "New Media Productions" société de production multimédia avec l'artiste Nuria Diaz : réalisation de "Mateo at ETH" CD Rom, architecture contemporaine mondiale (prix Moëbius 1995)
1993 — "Maison dans le désert" (projet)
1992 — "Maison dans le centre historique de Barcelone" (réalisée)
1991 — "Plaza del Arbol" Valencia

Expositions récentes

1999 — "Barcelona Metapolis" Festival for Advanced Architecture
1998 — "Fabrication" : "Webhotel" Musée d'Art Contemporain de Barcelone ; MOMA, New York et San Francisco et Wexner, Columbus
1997 — "36 modèles pour une maison" Arc en Rêve Centre d'architecture, Bordeaux

Bibliographie sélective de Vicente Guallart

2000 — "Medias, Mountains & Architecture" éditions Actar, Barcelone (à paraître)
1999 — "Singular Housing" éditions Actar / Birkhaüser verlag, Barcelone/Bâle
1998 — "Housing. New alternatives. New systems" éditions Actar, Barcelone ; "Fabrications" catalogue de l'exposition, MACBA, éditions Actar ; Quaderns n° 220 ; "Metapolis 1.0" éditions Actar, Barcelone
1997 — "36 modèles pour une maison" éditions Périphériques, Paris ; Quaderns n° 217
1991 — "Plaza del Arbol" catalogue "Europan II" Espagne